LIVE PROCEDURAL SIMULATION · NO PRERENDER
One continuous event. Atmospheric entry → flash → shockwave → collapse → fire → ash.
Direct it: scrub, cut chapters, throttle time.
DRAG TO ORBIT · SCROLL TO SCRUB · SPACE PLAY/PAUSE
| MOUSE DRAG | Orbit the camera (any mode) |
| A / ← | Orbit view left |
| D / → | Orbit view right |
| W / ↑ | Move forward (camera-relative) |
| S / ↓ | Move backward (camera-relative) |
| SCROLL WHEEL | Scrub timeline in chapters · dolly zoom in FREE CAM |
| SPACE | Play / pause |
| 1 · 2 · 3 | Jump to chapter 01 · 02 · 03 (hard cuts) |
| F | Free orbit camera around the impact zone |
| R | Restart sequence |
| H | This panel |
Sequence loops at T+01:40 after impact. All imagery simulated live in WebGL.